Star Trek: 25th Anniversary | |
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Cover art |
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Developer(s) | Visual Concepts[1] |
Publisher(s) | Ultra[1] |
Designer(s) | Carry Hammer[1] Bill Stanton[1] |
Platform(s) | Game Boy |
Release date(s) | |
Genre(s) | Adventure |
Mode(s) | Single player |
Media/distribution | Cartridge |
Star Trek: 25th Anniversary is a 1991 Game Boy video game developed by Visual Concepts and published by Ultra, based upon the Star Trek universe. The game chronicles a mission of James T. Kirk and his crew of the USS Enterprise. Despite having the same name, the Game Boy version is not a port of the NES game or computer versions, and is in fact a completely different game. It was succeeded by Star Trek: The Next Generation for Game Boy, developed and published by Absolute Entertainment the following year.
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The Game Boy version of Star Trek: 25th Anniversary starts with Captain Kirk getting a message from Admiral McQuilkin at Starfleet Base 4: Greetings Captain Kirk.
The challenge facing you today carries grave consequences for the future of the galaxy. A giant machine known as the Doomsday Machine now roams space, obliterating whole worlds in its path, its origin unknown. Having detected its approach five months ago, our Federation engineers began production of the Proto-Mater Fusion Disruptor, a powerful new device we believe to be capable of stopping the giant machine. Just as the planet killer entered the bounds of Federation space, a fully functional Disruptor was being installed on the U.S.S. Excalibur, to be taken to Sector Alpha-9, to confront the menace. Tragically, the Klingons, having learned of the Disruptor's existence, but not its purpose, and fearing its use against their empire, have intercepted and disabled the Excalibur. They have stolen the Disruptor, and unwittingly doomed countless worlds to extinction. Preliminary investigation has revealed that the Klingons, for purposes of security, have disassembled the Disruptor and hidden it in 12 pieces, on three separate worlds. Your mission is to recover the Disruptor and stop the planet killer. Our intelligence reports suggest planet Neural in Zeta Bootis is the best place to start your search. Good luck, Kirk.
The fate of the galaxy is in your hands.[2]
The game map then appears on the viewer, from the map, you can move the Enterprise to different levels, including Klingon Warship levels, Space Amoeba levels and Asteroid Field levels. The player then controls the Enterprise in side scrolling levels while the battle music from Kirk fighting Spock on Vulcan plays. Use the ship icon at the bottom of the screen to track your progress through levels. Push A to fire PHASERS. Push B to fire PHOTON TORPEDOES. Pushing the START button you can bring up a power menu and divert power to or from SPEED, SHIELDS, or PHASERS. SELECT does nothing. The Enterprise must defeat many Klingon ships and hit warps and collect energy to advance, while avoiding asteroids and enemy fire, as well as the gravitational pull of planets.[3]
Before the end boss, you get a Red Alert, telling you the Doomsday Machine is dead ahead. In the last level you must advance your ship past other destroyed Federation star ships and asteroids while dodging starship sized fire balls coming from the Doomsday Machine, when you reach the tube like machine you must destroy it in progressively smaller segments while continuing to avoid fire balls. When the game is beaten you receive a final message from Admiral McQuilkin at Starfleet Base 4: "Congratulations, Kirk. You've destroyed the planet-killer, and saved the galaxy. The Federation owes you its thanks." Followed by the Enterprise flying by with the Star Trek theme and the message: Happy 25th Anniversary, Star Trek...and then a couple of amusing factoids about the author and artist.[4]
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